![]() ![]() (There may be little to no burn needed, and it may be immediate.) Set distance to something large enough to miss the station, but close enough for what you need to do. In MechJeb Maneuver Planner select 'Fine-Tune Closest Approach to Target'. (Note the burn may be up to 4 hours in the future.) Open MechJeb Maneuver Planner, select 'Bi-Impulsive Transfer to Target'. ![]() Once circularized, set the space station as the target. (With Gravity Turn it's just click 'launch' really.) Note to be careful that you do *not* launch to the same altitude of the station. By 'near-Kerbin I mean pretty much anything inside Mun's orbit.) and need to put 15-25t in orbit.For launch to rendezvous - here's how I tend to do it, assuming a station in near-Kerbin orbit: (Note that I do not use MechJeb to do the actual launch. After about 10 failed ignitions of the LR105 class I finally find they cant be air lit until tier 5 or 7, cant remember.Īny suggestions on how to make Simple Procedural Engines configs for R107 and R108? These engines really don't work great until you can put 300-400t on a pad. I was in the final phase of testing before checking how much lead I was putting into orbit. Ug I spent 4 hours building an optimized 19.997t rocket.ģ25kn LR79 class for 1m49s gave it a nice 1.4 twr off the pad to minimize gravity lossesĦ8.6 kn LR105 class for 4m30s made a decent sustainer but I wish it could have gotten down to 50-55 kn as the current stage has too high twr and doesn't burn for the full 5m30sĢ0 kn W-class vacuum has way too high twr but it has the best ISP and can use balloon tanks which gives it a hands down advantage until the RD105 Links to other important resources to help get you started with Principia, ROKerbalism, kOS, and Mechjeb PVG ascent guidanceĬheck out this awesome video from The Destroyer that shows off some of the crafts that have been made by this awesome community!.A first launch tutorial with thoughtful discussion and careful explanations.Myth-busting false KSP lessons to help ease the transition from Kerbin to Earth.Frequently-updated FAQs and How-To guides.Troubleshooting and help for broken installations and rocket design.Comprehensive and annotated mod recommendations list.Easy-to-follow installation instructions.Introduction to RP-1 and overview of the mod’s main features.Community members in a tremendous amount of time to create detailed documentation that provides installation instructions and gameplay tips and tricks.Ĭompletely rewritten and updated, the RO/RP-1 wiki is the current and future home of up-to-date information for RP-1 players both new and experienced. There have been contributions from 76 different community members since the inception of the project so many years ago.Īs RP-1 has grown and matured, the need for better documentation has grown as well. ![]() We used to say that it was a lightweight career addon, but it has become a lot more in the recent years. RP-1 provides a well-developed and carefully balanced career mode for use in conjunction with Real Solar System ( RSS) and Realism Overhaul ( RO).Īs the sequel to RP-0, realism, features, and gameplay experience are improved and deepened. ![]() Welcome to Realistic Progression One (RP-1), one of the most challenging and rewarding experiences available in KSP. ![]()
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